September 23, 2010 § Leave a Comment
Bolthouse Farms and Crispin Porter + Bogusky have assembled a great satirical marketing campaign for baby carrots in the style of junk food ads. Entertaining and fun. And if that’s not enough, the campaign comes with its very own microsite, and iPhone app that boasts of being “the world’s first ever carrot-crunch-powered video game. Ever.”
June 2, 2010 § 1 Comment
At the time and for the weeks and months following, the announcement has been met with mixed reviews. In one camp, people have labeled it as being just an oversized iPhone that was not quite phone, not quite computer. In another, it has been heralded as something that can be expected to revolutionize the gadget industry and way we interact with technology in ways we’ve seen Apple products do in the past. Within Critical Mass, we also had many discussions about the potential impact of Apple’s new iPad. However, regardless of our discussions and each person’s opinion around the iPad, one thing was sure. There was a lot of excitement – especially at the prospect of designing some of the first iPad apps for our clients.
Rather than talk about the impact of the iPad on our industry and market (if you want a great read on the subject, see Neil Clemmon’s post on Experience Matters), this post discusses some of the things we’ve learned about iPad app design and development through our own experience with some of our savvy clients. Through the course of our work with iPad apps, six main guiding principles have surfaced.