LEGO turns 80: Brand storytelling at its best

August 24, 2012 § Leave a Comment

LEGO turns 80 this month and in tribute of the occasion, they have created a 17-minute animated short film sharing the history behind their iconic bricks. At 17 minutes, the film is rather long for the typical brand-inspired film, particularly considering the ever-shrinking attention span of the average person. And yet, the video has been watched by well over 2 million people. I don’t know about them, but I watched the entire video. All 17 minutes worth.

The film is a great example of brand storytelling done exceptional. A few of my thoughts on why:

  1. The founder’s story: tying any brand story back to the company’s origins (which are usually humble and involving personal hardship) tends to be interesting, especially when they are tied to a person who endured and persevered through hardships as those overcome by Ole Kirk Christiansen, the founder of LEGO. A strong founder’s story is inspiring, relatable, and even heart-wrenching. At its best, bringing a founder’s story to life is a powerful tool in strengthening emotional attachment of fans, and establishing a tie with those who are not yet fans. LEGO’s founder is someone that fans can relate to, cheer on and hope does well… even when we know he eventually must, as we know what LEGO is today.
  2. Emotive story themes: Personal difficulty, perseverance, hard work, innovation, and an unwavering commitment to quality – the hallmarks of a brand that every customer can get behind, and ones that not every brand can attest to. LEGO has wrapped layer after layer of their brand story in these elements, making the extra effort to tie their commitment to quality to the craftsman story of the original wooden toys LEGO created. Smart, because carpentry is something a customer can easily relate craftsmanship to. More so than the plastic block.
  3. Personal narration: The film is narrated by Kjeld Kirk Kristiansen, the grandson of Ole Kirk Christiansen. Initially, the narrator is unnoticed as just a voice, but eventually, it’s subtly and then not too subtly revealed that he’s a member of the family. Strong, because with the close familial ties to not only the founder but also LEGO, the narration, founder, and company suddenly become even more relatable and relevant. We’re listening to a man tell the story of his grandfather’s start and slow establishment of his company. Even though Kjeld is no longer the President and CEO of LEGO, it doesn’t matter. It’s still his family’s company, and as fans, we are more closely tied to his story because it is told through his eyes.
  4. Sincerity and authenticity: the story is told in a matter-of-fact sort of way that is approachable, simple, and authentic without any bells and whistles. Not to say that every story should be told in this way, but stories rooted in authenticity further resonate with fans. They are also more believable.
  5. Alignment to brand values: Alongside the story themes, which are compelling, and also selected in close alignment to LEGO’s brand values, the way LEGO’s story is told – methodically without too much excitement or embellishment – is also closely aligned to LEGO’s brand values. A brand story should always be consistent with the brand values and positioning. It seems obvious, but surprising how often it’s not well executed.
  6. Informative: Even for the biggest LEGO fan, the film offers you something new about the company you may not have known before. Did you know that LEGO comes from the Danish words “leg godt” for “play well”? LEGO also means “I put together” in Latin – a lucky, unplanned aspect of the name.

Apart from these aspects, the film is, of course very well executed in a Pixar-style animation. That level of quality in a video always helps.

In any case, happy 80th birthday, LEGO. I hope there are many more years of playing well to come.

Girl Effect

April 21, 2011 § Leave a Comment

The Girl Effect was created by The Nike Foundation in collaboration with partners like the United Nations Foundation and the Coalition for Adolescent Girls. Since then, there have been a number of initiatives and organizations that have taken on the movement with their own campaigns that focus on girls in combating poverty and illiteracy.

You might ask – why the focus on girls? Here’s a short explanation by USAID that I think says it best.

Assume this initial condition: A 13 year old girl stands at a crossroads with two choices before her: school or child marriage. The problem is it’s not usually a choice.

Married, she is more likely to die from childbirth at an early age; she is more susceptible to sexually transmitted diseases; she is more prone to become a victim of partner violence; she never receives an education; and she is unable to contribute to society in a way that has a larger social impact and helps to push the human race forward.

With an education she marries later in life—to someone she chooses. She decides the timing of her children and is in a position to make decisions about her own health. She invests money in her children’s health and education, and is able to contribute to society in a meaningful way. Other people recognize her value and contributions, and begin to understand that all girls have value.

Multiply that scenario by the 600 million girls in the developing world and it’s easy to comprehend how a small change in an initial condition is capable of determining the course of humanity. That is powerful.

The human race cannot progress when half of the world population lives without the same rights and respect afforded to its male counterpart.

That’s a powerful message – and the brilliant design and execution of this campaign make the message even more powerful.

For more information about the girl effect and/or to contribute to the cause, go to girleffect.org.

Toyota Auris hybrid car: launches with projection mapping

December 18, 2010 § 2 Comments

Toyota’s new Auris hybrid has an attractive claim to fame: it recycles energy while you drive. So when Toyota launched their the hybrid in the UK earlier this season, they decided to use technology as innovative as their car: 3D projection mapping. 3D projection mapping has tended to find its way on to buildings up to now, and is becoming increasingly popular. But for Toyota, there was a catch. They wanted to project right onto the car itself, and they wanted it to be a 360 experience. It might seem like a slight modification, or even natural evolution of the existing technology, but if you consider how difficult is to effectively execute 3D projection mapping on the usual 2-dimensional plane, it would be infinitely more complicated and challenging.

In the end, with the help of Glue Isobar and production agency, Superglue, Toyota successfully launched the Auris in the way they had envisioned. They needed to use 7 different projectors around the car for a full 360 degree projection. The result, no matter where someone from the audience stood around the car, he or she would get the same experience.

The final product is shown in the video below:

And if you’re interested in how the projection mapping was done, Toyota’s posted a video about that:

Find out more about the campaign at: http://www.getyourenergyback.co.uk/

If you’re interested in finding out more about 3D projection mapping, Social Times has a great article on it.

The DIGITAL story of the Nativity

December 17, 2010 § Leave a Comment

In the spirit of the holidays, Excentric sent their clients a Christmas card featuring their own rendition of the Nativity story told through a digital lens of today. I wanted to share this as I thought it was a clever way of showing how times have changed. See for yourself!

Happy Holidays!

Kinect: YOU are the CONTROLLER

November 29, 2010 § Leave a Comment

Last night, an ad for the XBOX Kinect came on tv. I was on my computer, and so was only partially paying attention – but the last statement of the ad really jolted my attention back to the tv: “YOU ARE THE CONTROLLER.”

How profound. Are we here in the future already? How incredible is it that technology has now evolved to the point where you don’t need a controller to play video games anymore. Microsoft has completely changed the playing field this time, like Nintendo did with the Wii. And collectively, we are charging towards the reality that anyone and anything can be a vehicle and platform for technology, connection, communication, and interaction.

The rest of the ad itself is expressive in the simplicity of this concept. Just do what you know how to do already: move.

It made me go find it on YouTube to share – so they did something right.

Selling socks with whimsy: Tabio

October 25, 2010 § Leave a Comment

I was quite enchanted by the recently launched Tabio UK interactive website. It was sweet, whimsical, and endearing, but most of all, it reignited a nostalgic childhood fascination and playfulness around a normally rather benign, everyday product: socks. The best part about the site was the wonderful blend of emotive playfulness with the barely noticeable transactional capabilities of the site. Increasingly, I think this blend of feel-good emotive integration into the buying and selling process is the norm.

« Read the rest of this entry »

The Guy At Home in His Underwear: Raising awareness for testicular cancer

October 16, 2010 § Leave a Comment

On October 6th, Stanfield launched “The Guy at Home in His Underwear” with the help of John St, Hard Citizen, and The Secret Location. The campaign is focused on raising awareness for testicular cancer, featuring Mark, the Guy at Home, wearing nothing but his skivvies on live camera feeds all day long. For every person who “likes” the campaign through Facebook, Stanfield’s will donate $1, up to a maximum of $25,000 to the Canadian Cancer Society.

From Day 1, the campaign took off. Within the first day, thousands gave their support by “liking” the Guy at Home in his Underwear. Since then, the campaign has gathered over 35,000 Facebook likes, managing to reach the 25,000 like and $25,000 donation goal within the first week. Stanfield’s decided to put up another $25,000 for the remainder of the campaign. Smart thinking, Stanfield’s! Since then, it seems every few hours, a few thousand more people jump in to like the campaign.

So why the huge uptake? With all the companies clamouring to “do digital” and to be the next viral sensation, what has set this campaign apart from some others that have not have met the same success? « Read the rest of this entry »

So you want to create an iPad app. Some guiding principles to consider.

June 2, 2010 § 1 Comment

On Wednesday, January 27, 2010, the tech world was abuzz. Apple had just announced their latest shiny new toy: the iPad.

At the time and for the weeks and months following, the announcement has been met with mixed reviews. In one camp, people have labeled it as being just an oversized iPhone that was not quite phone, not quite computer. In another, it has been heralded as something that can be expected to revolutionize the gadget industry and way we interact with technology in ways we’ve seen Apple products do in the past. Within Critical Mass, we also had many discussions about the potential impact of Apple’s new iPad. However, regardless of our discussions and each person’s opinion around the iPad, one thing was sure. There was a lot of excitement – especially at the prospect of designing some of the first iPad apps for our clients.

Rather than talk about the impact of the iPad on our industry and market (if you want a great read on the subject, see Neil Clemmon’s post on Experience Matters), this post discusses some of the things we’ve learned about iPad app design and development through our own experience with some of our savvy clients. Through the course of our work with iPad apps, six main guiding principles have surfaced.

« Read the rest of this entry »

Effective Communication: Keep it simple (Part 2)

May 9, 2010 § Leave a Comment

Image credit: iStockphoto

In approaching mass marketing campaigns, so often, the communication focus is on reaching as many people as possible with our message or our client’s message… so much so that the underlying objective of understanding is lost. How do we get to them? Where are they already going to be? What are other ways we can reach them? Got that? Great. Now, let’s get them the message. And frequently, there’s a lot to say. We want people to know about the company, what the company is doing, that there’s a great promotion or initiative happening, and why people won’t want to miss out. Throw into the mix dates, locations, rules, participating partners, sponsors, prizes or donation opportunity, and even celebrity endorsement. But don’t forget the overall brand message… and campaign message. Oh, and also the partner sponsor brand and campaign messages too.

And that’s usually only the baseline of informational requirements. That’s already a lot.

It’s critical never to forget that although we want to reach people and get the information we want them to receive when we do – most often, less is more. Or actually, simplicity is key. Managing to fit all of the various points we want people to know doesn’t mean they will receive it when they see, hear, or read it. How do you ensure someone will walk away not only having been exposed to your message amongst all the other people and companies trying to get their messages out, but understanding it in the way you had intended it? You can’t, but you can certainly make it easier for them.

What are the one or two ideas you want someone to walk away with, and more importantly, if you could make it happen – what would you want them to do? That’s what should be in your communication, and everything about your design should support this. Your core idea and what you want someone to do with it.

A firehose of information is overwhelming and can result in more harm than good. Chances are people won’t listen to or read your full ad or write-up, or worse, get confused by it. The small act of keeping things simple – although easier said than done – can make all the difference, and well worth the effort.

Anthropologie’s ingenious customer waste reduction

April 19, 2010 § 2 Comments

I have always been very impressed with Anthropologie, but lately, even more so. Not only is their customer service personal, responsive and outstanding, but they have recently implemented a campaign that I thought was ingenious. At the end of a sale, they ask their customers if they are willing to forego the shopping bag, and by doing so, will have the opportunity to be automatically entered into a raffle for store credit.

Smart. Not only does it make the customer think about whether he or she really needs that bag, but it creates incentive for the customer to walk out without another unnecessary shopping bag in an oh-so-subtle and tactful way. Less bags means money saved for Anthropologie, less garbage and a chance to win store credit for the customer, and less waste for the environment. Everyone wins.

Really fantastic. I’m always a fan of waste reduction. Big points for Anthopologie for being thoughtful and responsible.

Posted via web from brain sugar

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