December 31, 2010 § Leave a Comment
Nobody’s perfect, and neither is any technology. Continual growth and development is going to come with its hiccups, the important thing is how you manage the hiccups and recover from them afterwards.
Last week, Skype services went down for an extended period of time. During that period, Skype rushed to identify the reason for the service disruption and provided updates on their Twitterfeed every few hours. Although it came back online within the first day, the recovery was short-lived as service went back down the very next day. It took hours more to stablize the system again and to bring normal services back up for all users.
The culprit: a number of the support servers for offline instant messaging had become overloaded and one of the Windows versions of Skype became paralyzed. « Read the rest of this entry »
November 29, 2010 § Leave a Comment
Last night, an ad for the XBOX Kinect came on tv. I was on my computer, and so was only partially paying attention – but the last statement of the ad really jolted my attention back to the tv: “YOU ARE THE CONTROLLER.”
How profound. Are we here in the future already? How incredible is it that technology has now evolved to the point where you don’t need a controller to play video games anymore. Microsoft has completely changed the playing field this time, like Nintendo did with the Wii. And collectively, we are charging towards the reality that anyone and anything can be a vehicle and platform for technology, connection, communication, and interaction.
The rest of the ad itself is expressive in the simplicity of this concept. Just do what you know how to do already: move.
It made me go find it on YouTube to share – so they did something right.
June 2, 2010 § 1 Comment
At the time and for the weeks and months following, the announcement has been met with mixed reviews. In one camp, people have labeled it as being just an oversized iPhone that was not quite phone, not quite computer. In another, it has been heralded as something that can be expected to revolutionize the gadget industry and way we interact with technology in ways we’ve seen Apple products do in the past. Within Critical Mass, we also had many discussions about the potential impact of Apple’s new iPad. However, regardless of our discussions and each person’s opinion around the iPad, one thing was sure. There was a lot of excitement – especially at the prospect of designing some of the first iPad apps for our clients.
Rather than talk about the impact of the iPad on our industry and market (if you want a great read on the subject, see Neil Clemmon’s post on Experience Matters), this post discusses some of the things we’ve learned about iPad app design and development through our own experience with some of our savvy clients. Through the course of our work with iPad apps, six main guiding principles have surfaced.